﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TeamRobin.BattleCity.Core.Entities
{
	internal enum EntityAffectionType
	{
		Nothing,
		Destroy,
		Hide,
		Slow,
		Fast,
		Life,
		Rank,
		Freeze,
		Safe,
		Shield,
		DestroyEnemies
	}
}